The new console, the Xbox One, will enter a market very different from 
the one its predecessor, the Xbox 360, entered nearly eight years ago, 
when there was no iPad, smartphones had keyboards and mobile gaming 
devices were primitive at best. 
Today, video games can be played almost anywhere, on any device, with 
the biggest possible audience of online friends and without the aid of a
 costly gaming console. 
The last year or two has been bumpy for Microsoft’s consumer efforts. 
The Windows 8 operating system software and the Surface tablet-computing
 devices got a tepid reception from the public when they went on sale 
last fall. 
The company’s mobile phone efforts have been largely ignored. And even 
Bing, Microsoft’s Internet search engine, has failed to close a wide gap
 with Google, the market leader. 
Microsoft, though, could see better results with the Xbox. With it, it 
hopes it can reassert the living room as the place where people can 
still get the best gaming experience, complete with eye-popping graphics
 and innovative methods for controlling games. It is also a place where 
Microsoft’s technology can be at the center of a home entertainment 
system and the funnel through which people gain access to online video. 
Microsoft has sold more than 76 million of the device’s current 
incarnation, the Xbox 360 worldwide, compared with almost 100 million 
Wii consoles from Nintendo and more than 70 million PlayStation 3s from 
Sony. 
The company also controls what may be the most valuable asset in console
 gaming, Xbox Live, a subscription-based online service with 48 million 
members who use it to play games against one another and watch movies. 
“You can do a lot of things on the phone and a lot of things on 
tablets,” said John Taylor, an analyst at Arcadia Investment. But, he 
said, “you can’t do the same kinds of things on those devices” that you 
can on a television screen. 
Microsoft plans to develop its own original, live-action television 
series, which will be accessible through the Xbox. The series will be 
made in partnership with the director Steven Spielberg and will be based
 on the popular Halo video game franchise. 
The company is also working with the National Football League to develop
 an app for Xbox that lets players interact with their fantasy football 
teams while watching a live game. 
In an interview, Don A. Mattrick, the president of Microsoft’s 
interactive entertainment business, said that he recognized the growing 
appeal of mobile devices for gaming and that Microsoft would 
aggressively tie smartphones and tablets into the experience of using 
its console. He became most animated when talking about the 
possibilities of the new Xbox for providers of video programming.       
 
“We’re going to the take the form from a one-way experience pushed 
through a straw to where you can communicate back and make it 
interactive,” Mr. Mattrick said. 
Even if it is a wild success, the new Xbox is likely to have a bigger 
impact on consumer perception than it will on Microsoft’s overall sales.
 The Xbox remains a small slice of the company’s business, which is 
still dominated by sales of Windows, Office and other software. The 
company’s games division represented only 4 percent of its operating 
profit. 
At an event in a carnival tent on its corporate campus, Microsoft did 
not say how much the new system would cost or how publishing partners 
would charge for games, which typically start at around $60 for high-end
 game consoles. 
A major feature of the new Xbox, which is expected to hit store shelves 
in time for the holiday season, will be a new generation of Kinect, the 
camera-based motion-control sensor introduced several years ago as an 
Xbox 360 accessory. The new Kinect will come with every Xbox One. 
Traditional retail sales of games have come under pressure in recent 
years as mobile devices like the iPhone and iPad have invaded their turf
 with free and low-cost games. While many gamers dismiss those offerings
 as inferior to console games, the games have nevertheless tapped into a
 huge audience of players who may never have played on an Xbox or Sony’s
 PlayStation. 
 The company on Tuesday introduced the new version of its Xbox video game
 console. The Xbox has been one of Microsoft’s few undeniable consumer 
hits of the last decade, a product that was not just a credible entry 
into the games business but also a sign of the innovation possible at a 
company that is rarely seen as an inventive thinker. 
“I think of Xbox as the accidental success out of Microsoft,” said James
 McQuivey, an analyst at Forrester Research, who added that the 
connection Microsoft has formed with the players of its current Xbox is 
“much deeper than any relationship Microsoft has ever achieved before.” 
       


 
 
 
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